Michtim fluffy adventures pdf download






















Everything from gender to political factions to owl-domestication is spelled out in at least a little bit of text, and the setting feels as fully developed as any good children's book series. Layout-wise, there's a few places where the book feels sparse especially in the basic rules chapter, but everywhere else there's tons of graphics and illustrations and the book feels packed with character and charm. Mechanically, Michtim is an interesting creature, and if you're a designer and the setting didn't grab you, I think it's worth looking at for the mechanics alone.

Essentially, your emotions are your stats. Each emotion governs particular skills, and the more naturally you resonate with that emotion, the better you are with its associated skills. Furthermore, rolling an emotion comes with a chance to temporarily boost it.

So the more you engage with an emotion, the more intense it getsat least until you take a break and cool off. Not all emotions cover an equal number of skills, but all skills are useful. Combat is crunchy and tactical, and it contains movement rules, status effects, equipment benefits, and other elements that tend to fit in adventure games, but it also has a surprisingly robust meta to it. Mitchims with high Joy are good at scooting around the battlefield. Mitchims with high Love are healers.

Mitchims with high Grief are tanks. Mitchims with high Fear are dodgy. Mitchims with high Anger can hit and deal damage. And every Mitchim is going to be at least decent in two of those emotions, so it's perfectly viable to have a build that flies across the battlefield, gets in your enemies' faces, and then starts cryingbogging them down and making them super uncomfortable. On top of that, there are character classes called Callings that are super flexible. And I really want to emphasize that.

You can equip multiple at the same time, and you can spend resources to swap them out on the fly. Each Calling is a little one-note in what it does mechanically, but because you can equip three, you effectively play with a hybrid class that manipulates the core mechanics in three out of twelve different ways.

In general, I would strongly recommend trying Michtim if you like Mouse Guard, Succulent Sorcerers, 4th ed, Mausritter, basically any children's fantasy lit, or if you're looking for a game that you can run for a young audience. Michtim is easy to learn, and its mechanics felt both familiar and different to me. It carves out its own distinct niche without sacrificing the fun of its gameplay, and it's got a great aesthetic and a fun, well-fleshed-out setting. Overall, I think unless your criteria for a game is "has to be grimdark", you'll get something out of Michtim, and it's worth grabbing a copy.

Does technical armor apply against technology? Ohhhh, thank you! I just discovered your review and your feedback. I'm sorry you had to find errors. I didn't have an editor on the team well, I was basically doing this all by myself, that's why. Ultimates are just examples. You should create your own. That's why there's not everything available right off the bat. Armor works either universally or against one specific type.

I do giveaways if you care to ask. If you like what you saw, please consider becoming my patron and supporting my cause. I will create new Game Design Theory, content for the game, Illustrations, Comics and will even do commissions if you pledge for them. Designer's Note: The setting also takes a strong stance on the notion of equality. Whether you're female, male or intersex; whatever type of love you might live, Michtim culture is a happy place without sexism, racism, trans- or homophobia.

You can also use the Flash Preview to look inside the book, from cover to back! Hope you like what you see. Be sure to check out the Character Sheet too! It has all the basic action rules on it, for ease of reference. You will find a free copy of the Calling Cards too. These will come in handy once you acquire your first Callings like Frostpaw, Witch or Bard , because they offer all the rules on small cheat cards.

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Michtim: Fluffy Adventures. From GrimOgre Laboratory. Selected Option:. Watermarked PDF.

Hardcover, Premium Color Book. Softcover, Standard Color Book. Hardcover, Standard Color Book. Average Rating 38 ratings. Discover more furry friends by visiting our Wolfenoot sale page. Cute Heroes with Special Powers Michtims are easily mistaken for hamsters at first glance, yet they have access to magic, technology and nature's allies.

Personality as Core Mechanic Michtims are very emotional. Dedicated Gaming Materials The game offers dedicated gaming materials that provide helpful rule information to all players.

Bundles containing this product:. Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. Hey there. I hope I can help. There are five Emotions in the game, each featuring a different opportunity to interact with the world. You can check out the Emotions and their rules on the freely available character sheet. You can use Anger to attack someone.

You need to roll a total of 7 or above to make one hit 1 damage. The Callings on the other hand will be found both in the book with a lot of flavor text and nifty illustrations to foster instant recognition of an archetype , and also on the Aspect Cards. A Sorcerer does not need to know how Cooking works. If a Machinist is looking to bring some Ninja jutsu to the table, she can easily pick up the relevant Aspect Cards and find everything she needs to know right there.

Summary Keep core rules of the game close to the center of attention. Special rules are provided on the demand and even serve a functional benefit, because characters can shift out of Callings and into new ones if they want. Also you can download the character sheet pdf here.



0コメント

  • 1000 / 1000